
In terms of difficulty, it takes time of course to get used to the combat mechanics and execute it right. The length of a run can be even several hours, but you have the option to suspend the game using the “Suspend Cycle” feature if you want to save and quit and come back later.

In terms of game length, I played Returnal for a total of 15 hours with around 10 deaths in total. Starting a new cycle after death isn’t bad, as you do get to keep some of that progression and know you always have a chance to discover some great drops. It made things more authentic and enhanced the combat experience even more. I also liked the organic animation of the alien lifeforms.

All that combined with superb music and flashy vibrant visuals–made it even more satisfying. Combat felt snappy, fast, accurate, and highly addictive. Returnal blew my mind away, especially when it comes to combat.
